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Both characters have a cache of melee attacks that are unique to them, with Chris’ attacks relying on his brute strength and Sheva using her agility and talent with bladed weapons to dispatch weakened foes. So you might not be able to move while you’re fighting the waves of enemies that are thrown at you, but in many cases you won’t need to because of Chris and Sheva’s arsenal of melee moves. Capcom said they didn’t include what many people consider to be a basic feature in a shooter so the game would be “more intense,” but instead it just makes it more frustrating. Then, unfortunately, there are also the more frustrating boss encounters where you’re forced to sit in the back of a truck, holding the trigger for 5-10 minutes while aiming at the plagas protruding from a troll-like creature.įor the most part, the combat hasn’t changed much since Resident Evil 4.There are a few nitpicky things like how slow turning your character is, but the only thing that’s just fundamentally wrong with the combat is the inability to strafe. There are a few highlights however, like the frantic fight against Irving on a stormy sea. RE5 overuses the worm-like creatures created by the Uroboros virus, pitting you against them in one form or another on many occasions. A majority of them range from uninspired to insanely predictable, or a mixture of the two, with many of them requiring you to focus your fire on the large glowing spots. Overall, the bosses are a bit of a letdown.
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Resident Evil 5 has some pretty stellar boss encounters and enemy designs, but you won’t be coming across anything that’s even remotely as disturbing as the Regenerator in RE4, though a modified version of the chainsaw man does return, and he’s almost as terrifying this time around.
#Resident evil 5 ps3 game series#
Despite all this, the game managed to retain some semblance of what made the series so renowned in the first place, like the sense of dread that constantly hangs in the air, the terrifying creatures you encounter, and fantastic boss fights.
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Resident Evil 4 was a drastic change over previous games, switching the camera to a third person over the shoulder view, replacing the tank-like controls with a more intuitive setup, and the total removal of the shuffling, moaning undead.
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